Vex Creed Character Sculpt DEVLOG 14 (May 6 - May 19)
Setbacks Once again, I'm afraid I have no progress to show. This is just a part of the process and I have good reason. I'm moving soon,...
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Setbacks Once again, I'm afraid I have no progress to show. This is just a part of the process and I have good reason. I'm moving soon,...
Hair For this devlog, I worked mainly on getting the hair to a place I liked so that I could move on to working on the dress. I really...
Setbacks I do not have any progress on the sculpt to show this devlog. This is due to and not limited to an inconsistent, packed schedule...
Problem Solving So I decided to move ahead with the reworking of the hair. I did see an issue when I loaded up the model though, which...
Setbacks These two weeks were not super conducive for work. It was St. Patrick's Day last weekend and I was working then, so I did not...
Hair I wanted to focus on getting more work done on the hair. Vex's hair is supposed to be fluffy, wavy, and choppy. I started by...
Workflow Results In my last devlog, I detailed how I would try posting every two weeks and see if that helped with my productivity. The...
Change in Workflow After working on this project for a while, I noticed something consistent with my work ethic. Usually, I'd have a week...
Working on the Base Mesh My main goal this week was to complete the base mesh. I got close, but it still needs some amount of tertiary...
The Sum of All the Parts My focus this week was getting the body proportions right and adding in all of the parts of the base mesh....
Why I've been gone Happy New Year! This devlog has been a long time coming, as I couldn't consistently work on this project over the past...
Finished Lineart The lineart came together pretty early on this week. The weirdest part of doing the back view was the tail, but I think...
Further Progress I was trying to nail down what the profile of the face will look like. Most of my characters have bumps in their nose,...
Project Overview Vex is a tabletop character that has been my absolute favorite to play. Even a year after the campaign she was in ended,...
This week was full of all the parts of character modeling that were not fun. It was spent doing the tedious work, including topology and...
Prop and Model Stand The first thing I did this week was sculpt more on the model stand and finish the prop. On the model stand, I...
Refining the Sculpt In my last devlog I talked briefly about how I wanted to work more on the feet of my sculpt because I had a new idea...
Hard Surface Since my last post I noted that the next step I needed to take was hard surface sculpting in Maya. That was the first thing...
Ideation I started this project wanting to make an android character. I knew it would have its challenges because it would involve hard...