Workflow Results
In my last devlog, I detailed how I would try posting every two weeks and see if that helped with my productivity. The past two weeks have not been the best to test that, but I think implementing something more standard will help. I think what I'll do within those two weeks is to work on this sculpt 8 out of the 14 days. Putting something more tangible to it rather than saying I'll work on it more one week and less another I realize isn't helpful, so I'll try that and see how it goes.
Horns
![](https://static.wixstatic.com/media/c455db_72251a6e0b3648d493c7a1567e3100c5~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_72251a6e0b3648d493c7a1567e3100c5~mv2.jpg)
I decided to start the horns with cylinders rather than cones because I didn't want them to come to a perfect point. The horns in the design are also consistent in thickness up and down and don't converge into a point until the top third. I probably spent to much time working on the horns before remeshing them because after deforming them the wireframe got all weird, but it at least gave me a good idea for how to do them once I did remesh them.
![](https://static.wixstatic.com/media/c455db_ddef0eeed94740c7b23c722a7b65cd82~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_ddef0eeed94740c7b23c722a7b65cd82~mv2.jpg)
They were much easier to sculpt once they were remeshed, and it did help the point at the top because the wireframe was not great in that area.
![](https://static.wixstatic.com/media/c455db_f0eba54326c34d6cb182fdfc95fa3c01~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_f0eba54326c34d6cb182fdfc95fa3c01~mv2.jpg)
I didn't like the way that the grooves in the horns looked. I thought it looked too much like what I imagined a unicorn horn would look like. That doesn't fit the more draconic features Vex has. I masked out the sections and pulled the other sections up, and I really liked how that looked.
![](https://static.wixstatic.com/media/c455db_5fa6438e5afa44fca5e36fb5b39c757c~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_5fa6438e5afa44fca5e36fb5b39c757c~mv2.jpg)
I really like the way the horns in Baldur's Gate 3 look, especially around where they connect to the forehead. I like the little bits of extra spikes that blend them in, so I decided to do that on this sculpt.
![](https://static.wixstatic.com/media/c455db_99dafe79a9534d59b4ba4d4458cfd0bf~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_99dafe79a9534d59b4ba4d4458cfd0bf~mv2.jpg)
I decided I was happy with how the horns looked at this point. When I start breaking symmetry I'll probably add some scratches to them.
Tail Frill
![](https://static.wixstatic.com/media/c455db_8e55c58492304eb3987448f8d9851ea7~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_8e55c58492304eb3987448f8d9851ea7~mv2.jpg)
I started the frill by flattening a sphere. I did this instead of a plane because the frill has more dimension to it.
![](https://static.wixstatic.com/media/c455db_25249aceee154512b92573df86e04caa~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_25249aceee154512b92573df86e04caa~mv2.jpg)
Working on this wasn't too complex, just going back and forth with clay build up, damStandard, and move.
Hair Blockout
![](https://static.wixstatic.com/media/c455db_2ac796bbd0564c5db4d3bdc55ba05b30~mv2.jpg/v1/fill/w_144,h_108,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/c455db_2ac796bbd0564c5db4d3bdc55ba05b30~mv2.jpg)
I used spheres to block out the hair to get an idea of how to make it. I only have a picture of it because I of course forgot to save, but at least making it the second time around should be easier.
Next Steps
Work on this sculpt has been slowgoing because a lot of things have been in flux. My schedule is finally becoming regular and I think that will help make work on this project more consistent.