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Vex Creed Character Sculpt DEVLOG 11 (Mar 25 - Apr 7)

  • smcconnell224
  • Apr 8, 2024
  • 1 min read

Problem Solving

So I decided to move ahead with the reworking of the hair. I did see an issue when I loaded up the model though, which was that this piece of hair was stretched and pulled and I'm not sure how that happened. I ended up fixing it by loading up a past iteration of the model and exporting that piece. I then imported that piece into the new model and deleted the messed up subtool and that fixed up my issue.



Reworking the Hair

I started by using polygroups to separate the pieces that tend to get eaten by dynamesh.



I then dynameshed the piece together so that when sculpting I wouldn't have to deal with the setback of these hair pieces all being separate tubes.




This worked out very well. I'll have to sculpt in the details again but these pieces of hair are going to be easier to work with.



Cat Hats

I realize this devlog is also light on content. I've been having to restructure how I work on this project as my schedule has been hectic. A lot's been going on, and I'm gonna be adding even more to my plate as I'm moving in two months and have decided to start the process of packing now. I honestly debated posting this devlog as it's also not a lot of new content, but I decided I needed to make these posts consistent. To make up for the lack of sculpting, I think pictures of my roommate's cat modeling hats I made for her should suffice.




 
 
 

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©2024 by Shannon McConnell. All images by Shannon McConnell

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