Vex Creed Character Sculpt DEVLOG 18 (Mar 31 - Apr 6)
- smcconnell224
- 1 day ago
- 2 min read
Breaking Symmetry
My priority with Vex this week was to finish the details on her base mesh so that I could add in her scars. I mostly worked on her face, adding a bit more to the mouth area because that's where I felt detail was lacking. I also pulled her mouth and nose around to make them look better. I was then able to break symmetry and add the scars and ear chips into her mesh.
I did have an initial problem with the ear chips. I first wanted to get rid of the geometry, but in order to do that I had to freeze subdivisions. Every time I tried to reconstruct those subdivisions, the result would be vertices going everywhere except where they should be, so I decided just to sculpt on the ear chips. It ended up looking better this way since they're supposed to be nearly a decade old so they'd look softer.


Fixing the Hair
Most of the sculpting is done, and now all that's left is to refine. The hair needed a lot of smoothing, and that's what I got to work on. I went on each piece, adjusted it if it needed, and reworked it until it looked better.


What's Next
I have to refine the clothing next. The sculpt is almost there, and it shouldn't take too much longer until it's ready for topology. The reason I hadn't gotten much done this week was due to me being very busy, and next week I'm out of the country so there may or may not be progress. I really, really hope to have to sculpt finished before that point but we'll see. I have a few other things I have to finish before then to. There probably won't be a devlog next week because of that as well.
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