Character Animation DEVLOG 6 (Apr 6 - Apr 20)
- smcconnell224
- Apr 21
- 1 min read
Final Walk Cycle
I added an animation layer to this animation for the head looking back, and I messed with the graph editor a bit until I had something I liked.
I'm happy with how it turned out. I've shown it to a few people and they did get the feeling that the figure was nervous, which was the idea because she is being followed by someone.
Gameplay Pack
It's been slowgoing on the gameplay pack due to the fact that I can't get my intended rig to work. It's the same one as the animation above, but I can't get the mirror rotations to fix like I could before. I'll give it slightly more time to troubleshoot because I don't have a lot of time left to make the animations before I pick a different rig if nessessary.
Next Steps
I just need to finish my gameplay pack of animations. I've decided on Idle, Walk, Jump, and Dash. I have a general idea of how I want the character to move, and I can make walks very fast so I wanted to start with that. I figured I'd get the best idea of how the character would move from that. I need the rig to work with me in order to make that happen however.



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